Mac First Person Magic Game

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Play an interesting and very challenging 3D escape-based, first-person puzzle platform game: Defy the laws of gravity as you swing ‘Spiderman-style’ through a mysterious underground puzzle experiment! In Universal Gravitation, you take part in an amazing first-person adventure, and attempt some seemingly impossible gravitational movements within different rooms of a secret test chamber.

As a test subject for the secretive ‘World Happiness Organizaton’, you are fitted with an electromagnetic arm contraption that allows you to attach yourself to objects high in the air, and magically zoom yourself toward them (This action mimics flying through the air, simulating Spiderman-style movement). You must complete a series of special acrobatic and climbing tasks in order to pass the experiment, and escape the strange underground lab / test chamber that you are confined to.

Designed for older kids, teens, and grown-ups, this fun and unusual skill-based RPG game is all about keeping cool, using your interactive problem solving skills, and incrementally adding to your knowledge of the experiment arena as you progress (The further you progress, the more madcap acrobatic stunts you are invited to attempt!). Decent mouse clicking and good keyboard tapping skills are important here as you must fire your electromagnetic arm device accurately in order to complete various tasks. Are you prepared to enter the wacky and wonderful world of Universal Gravitation?

How to Play: This game requires Unity Web Player to play, and may take longer to load than other simulation games on this site (depending on the speed of your computer / internet connection).

Played in ‘first-person’ format, meaning experience everything from the main character’s point of view, as if the game screen view is that through your character’s eyes. To begin the action, Left Click on the ‘Profiles’ icon in the main menu area, choose the save slot 1, 2, or 3, and then click the ‘Start’ button that appears on the floor of the main menu area.

Use the Arrow Keys or the WASD Keys to control your character’s movements. Initially, you enter a large room where a special contraption floats down toward you (encased in a bubble). Walk over and collect this item. Your arm is fitted with this electromagnetic device, and you can now use it for awesome gravitational stunts. Aim at the large black sphere, and Left Click on it to attach a blue ‘connector’ between you and the sphere. Once connected, press the W Key to zoom toward the sphere, and the S Key to push further away from it. You can gain access otherwise un-reachable platforms using this action.

In later rooms / levels, you must use a swinging motion to propel yourself to higher ground, and over ravines etc. Always aim using your computer mouse or touchpad, and Left Click to attach a ‘connector’. If you are out of range of a sphere, your aiming target marker remains yellow. You are in range once the target marker turns red. See how far you can make it through the experiment! How do your friends' efforts compare?

First
Might and Magic
The logo commonly used by New World Computing and The 3DO Company
Genre(s)Role-playing
Developer(s)New World Computing (1984-2003)
Arkane Studios (for Dark Messiah)
Limbic Entertainment (for Might & Magic X)
Publisher(s)New World Computing (1984-1996)
The 3DO Company (1996-2003)
Ubisoft (2003-)
Creator(s)Jon Van Caneghem
Platform(s)Amiga, Apple II, C64, Macintosh, MS-DOS, MSX, NEC PC-9801, NES, PlayStation 2, Sega Genesis, SNES, TurboGrafx-16, Windows
First releaseMight and Magic Book One: The Secret of the Inner Sanctum
1986
Latest releaseMight & Magic X: Legacy
23 January 2014
Spin-offsHeroes of Might and Magic
List of spinoffs
Release timeline
19861: The Secret of the Inner Sanctum
1987
19882: Gates to Another World
1989
1990
19913: Isles of Terra
19924: Clouds of Xeen
19935: Darkside of Xeen
1994World of Xeen
1995
1996
1997
19986: The Mandate of Heaven
19997: For Blood and Honor
20008: Day of the Destroyer
2001
20029: Writ of Fate
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
201410: Legacy

Might and Magic is a series of role-playing video games from New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original Might and Magic series ended with the closure of the 3DO Company. The rights to the Might and Magic name were purchased for US$1.3 million by Ubisoft,[1] who 'rebooted' the franchise with a new series with no apparent connection to the previous continuity, starting with the games Heroes of Might and Magic V and Dark Messiah of Might and Magic.

History[edit]

Main series[edit]

  • Might and Magic Book One: The Secret of the Inner Sanctum (1986; Apple II, Mac, MS-DOS, Commodore 64, NES, MSX, PC-Engine)
  • Might and Magic II: Gates to Another World (1988; Apple II, Amiga, MS-DOS, Commodore 64, Mac, Sega Genesis, SNES (Europe only), Super Famicom (Japan-only, different from the European SNES version), MSX, PC-Engine)
  • Might and Magic III: Isles of Terra (1991; MS-DOS, Mac, Amiga, SNES, Sega Genesis (beta), Sega CD, PC-Engine)
  • Might and Magic IV: Clouds of Xeen (1992; MS-DOS, Mac)
  • Might and Magic V: Darkside of Xeen (1993; MS-DOS, Mac)
    • Might and Magic: World of Xeen (1994; MS-DOS, Mac)
  • Might and Magic VI: The Mandate of Heaven (1998; Windows)
  • Might and Magic VII: For Blood and Honor (1999; Windows)
  • Might and Magic VIII: Day of the Destroyer (2000; Windows)
  • Might and Magic IX: Writ of Fate (2002; Windows; )
  • Might & Magic X: Legacy (2014; Windows, OS X)

Spin-offs[edit]

There have been several spin-offs from the main series, including the long-running Heroes of Might and Magic series, Crusaders of Might and Magic, Warriors of Might and Magic, Legends of Might and Magic, Might and Magic: Heroes Kingdoms, and the fan-made Swords of Xeen.

Mac First Person Magic Game 2017

In August 2003, Ubisoft acquired the rights to the Might and Magic franchise for US$1.3 million after 3DO filed for Chapter 11 bankruptcy.[1] Ubisoft has since released multiple new projects using the Might and Magic brand, including a fifth installment of the Heroes series developed by Nival, an action-style game Dark Messiah of Might and Magic developed by Arkane Studios, a puzzle RPG Might & Magic: Clash of Heroes developed by Capybara Games, and the mobile strategy RPG titled Might & Magic: Elemental Guardians.

Gameplay[edit]

The majority of the gameplay takes place in a medieval fantasy setting, while later sections of the games are often based on science fiction tropes, the transition often serving as a plot twist. The player controls a party of player characters, which can consist of members of various character classes. The game world is presented to the player in first person perspective. In the earlier games the interface is very similar to that of Bard's Tale, but from Might and Magic VI: The Mandate of Heaven onward, the interface features a three-dimensional environment. Combat is turn-based, though the later games allowed the player to choose to conduct combat in real time.

The game worlds in all of the Might and Magic games are quite large, and a player can expect each game to provide several dozen hours of gameplay. It is usually quite combat-intensive and often involves large groups of enemy creatures. Monsters and situations encountered throughout the series tend to be well-known fantasy staples such as giant rats, werewolf curses, dragon flights and zombie hordes, rather than original creations. Isles of Terra and the Xeen games featured a more distinct environment, blending fantasy and science fiction elements in a unique way.

The Might and Magic games have some replay value as the player can choose their party composition, develop different skills, choose sides, do quests in a different order, hunt for hidden secrets and easter eggs, and/or change difficulty level.

Plot[edit]

Although most of the gameplay reflects a distinctly fantasy genre, the overarching plot of the first nine games has something of a science fiction background. The series is set in a fictional galaxy as part of an alternative universe, where planets are overseen by a powerful race of space travelers known as Ancients. In each of the games, a party of characters fights monsters and completes quests on one of these planets, until they eventually become involved in the affairs of the Ancients. Might and Magic could as such be considered an example of science fantasy.

The producer of the series was Jon Van Caneghem.[2] Van Caneghem has stated in interview[3] that the Might and Magic setting is inspired by his love for both science fiction and fantasy. He cites The Twilight Zone and the Star Trek episode For the World is Hollow and I Have Touched the Sky as having inspired Might and Magic lore.

The first five games in the series concern the renegade guardian of the planet Terra, named Sheltem, who becomes irrevocably corrupted, developing a penchant for throwing planets into their suns. Sheltem establishes himself on a series of flat worlds known as nacelles (which are implied to be giant spaceships) and Corak, a second guardian and creation of the Ancients, with the assistance of the player characters, pursues him across the Void. Eventually both Corak and Sheltem are destroyed in a climactic battle on the nacelle of Xeen.

The sixth, seventh and eighth games take place on Enroth, a single planet partially ruled by the Ironfist dynasty, and chronicle the events and aftermath of an invasion by the Kreegan (colloquially referred to as Devils), the demonlike arch-enemies of the Ancients. It is also revealed that the destruction wrought by the Ancients' wars with the Kreegan is the reason why the worlds of Might & Magic exist as medieval fantasy settings despite once being seeded with futuristic technology – the worlds have been 'cut off' from the Ancients and descended into barbarism. The first through third games in the Heroes of Might and Magic series traces the fortunes of the Ironfists in more detail. None of the science fiction elements appear in the Heroes series besides the appearance of Kreegan characters in Heroes of Might and Magic III and IV.

The Ubisoft release Might & Magic X: Legacy departs from this continuity and is set in the world of Ashan.[4] Ashan is a high fantasy setting with no science fiction elements in its lore.[5]

Reception[edit]

Might and Magic is considered one of the defining examples of early role-playing video games, along with The Bard's Tale, Ultima and Wizardry series.[6] By March 1994, combined sales of the Might and Magic series totaled 1 million units.[7] The number rose to 2.5 million sales by November 1996.[8] and 4 million by March 1999.[9]

References[edit]

  1. ^ ab'Namco, Ubisoft and MS carve up 3DO assets'. 18 August 2003. Retrieved 12 April 2019.
  2. ^'CGW's Hall of Fame'. Computer Gaming World. Archived from the original on 14 June 2016. Retrieved 12 April 2019.
  3. ^'RPG Codex Retrospective Interview: Jon Van Caneghem on Might and Magic'. RPGCodex. 18 August 2012. Retrieved 12 April 2019.
  4. ^'RPG Codex Interview: Might and Magic X - Legacy'. RPGCodex. 5 April 2013. Retrieved 12 April 2019.
  5. ^'Discover World of Ashan'. Ubisoft. Retrieved 12 April 2019.
  6. ^Barton, Matt (23 February 2007). 'The History of Computer Role-Playing Games Part 2: The Golden Age (1985-1993)'. Gamasutra. Retrieved 12 April 2019.
  7. ^'READ.ME: NTN Networks With New World'(PDF). Computer Gaming World. No. 116. March 1994. p. 14. Retrieved 12 April 2019.
  8. ^'Power Play Magazine (November 1996)'. Archive.org. 1 November 1996. Retrieved 18 April 2019.
  9. ^'3DO Ships Might and Magic VIII: Day of the Destroyer'. Business Wire. Berkshire Hathaway. 2 March 1999. Archived from the original on 12 April 2000. Retrieved 17 June 2019 – via Yahoo.com.

External links[edit]

  • Might and Magic series at MobyGames
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