Pipe Dream Game Mac

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Game
(Redirected from Pipe Dream (video game))
Pipe Mania
Developer(s)The Assembly Line
Publisher(s)Lucasfilm Games (NA)
Empire Interactive (EU)
Video System (Arcade)
Designer(s)Akila Redmer
Stephan L. Butler
Platform(s)Amiga (original)
Amstrad CPC, Apple II, Apple IIGS, Macintosh, Arcade, Archimedes, Atari ST, BBC Micro, C64, Game Boy, PC-88, PC-98, NES, MS-DOS, Windows 3, Psion 3a, Sam Coupé, Sharp X68000, Super Famicom, ZX Spectrum
ReleaseJune 1989 (Amiga, Atari ST, MS-DOS)[1]
1990 (Electron, Arcade, CPC, Apple II, BBC, C64, GB, Mac, NES, ZX)
1991 (Windows)
August 7, 1992 (Super Famicom)
Genre(s)Puzzle game
Mode(s)Single-player

Pipe Mania is a puzzle game developed in 1989 by The Assembly Line for the Amiga. It was ported to several other platforms by Lucasfilm Games, who gave it the name Pipe Dream and acted as general distributors for the US. In this game, the player must connect randomly appearing pieces of pipe on a grid to a given length within a limited time.

The Windows version of the game was included in the MS Windows Entertainment Pack. In 1990, it was released as an arcade game by Japanese manufacturer Video System Co. Ltd., though with slightly altered gameplay, giving the player the task to connect a source and drain with the random pipe pieces.

Long after its initial release, the Pipe Mania concept re-emerged as a minigame representing hacking or security system bypassing in larger video games.

Gameplay[edit]

Windows 3.x version

Using a variety of pipe pieces presented randomly in a queue, the player must construct a path from the start piece for the onrushing sewer slime, or 'flooz' (the 1991 Windows version's help files refer to it as 'goo'), which begins flowing after a time delay from the start of the round. Pieces may not be rotated; they must be placed as presented in the queue. The player can replace a previously laid piece by clicking on it, as long as the flooz has not yet reached it; however, doing so causes a short time delay before the next piece can be laid. The flooz is required to pass through a given number of pipe pieces in order for the player to continue to the next round. Some rounds also include an end piece, which must be the end of the pipeline the player has constructed, in addition to fulfilling the minimum pipe length requirement.

Completing the sewer pipeline in the time allotted allows the player to advance to the next level, which means a shorter interval from the start of the round until the flooz starts flowing, as well as faster-flowing flooz. On higher levels, some special pipe pieces appear in the game, such as reservoirs, one-way sections, and bonus sections. Obstacles and wrap-around sections also appear on the game board on higher levels.

If a player is able to finish the level using five cross-section pieces and filling them both ways, 5,000 bonus points are awarded. Bonus rounds present the player with a grid full of pipe pieces and one open space; the goal is to slide the pieces around and make the longest possible path for the flooz.

Reception[edit]

The game was reviewed in 1994 in Dragon #211 by Jay & Dee in the 'Eye of the Monitor' column. Jay did not rate the game, but Dee gave the Macintosh version of the game 2½ out of 5 stars, and the Windows version 4½ stars.[1]Macworld named the Macintosh version of Pipe Dream the Best Arcade Game of 1990, putting it into the Macintosh Game Hall of Fame, and called it an 'addictive strategy game'.[2]

Legacy[edit]

Many clones of Pipe Mania have been produced, under titles such as Wallpipe, Oilcap, Oilcap Pro, MacPipes, Pipe Master, Pipeworks, DragonSnot, PipeNightDreams, and Fun2Link. Many Nokiacell phones come with a free version of the game called Canal Control.[citation needed]

A version with 3D graphics was released for the PlayStation in 2000, titled Pipe Dreams 3D in the US and Pipe Mania 3D in the UK.

In September 2008, Empire Interactive released a remake of Pipe Mania for Windows, PlayStation 2, Nintendo DS, and PlayStation Portable.[3]

Hacking minigames[edit]

Within BioShock, a variation of the game exists as a means of 'hacking' vending machines, robots and cameras.[4]Alien Swarm, Saints Row IV and Warframe also use Pipe Dream-like minigames to represent hacking tasks.

The North Korean game Railway Assemblage (Chosongul:렬차길 맞추기 Hanja:列車길 맞추기), sponsored by North Korean propaganda regime Uriminzokkiri (Chosongul:우리민족끼리) and released on December 9, 2006, includes a simplified version of Pipe Mania. The game involves joining together sections of railway in order to build a fast railroad track from South Korea to North Korea, before the KTX-shaped train appears on the screen.

References[edit]

  1. ^Jay & Dee (November 1994). 'Eye of the Monitor'. Dragon (211): 39–42.
  2. ^Levy, Steven (December 1990). 'Game Hall of Fame'. Macworld. Mac Publishing. p. 210-215.
  3. ^'Pipe Mania 2008 remake website'. Empire Interactive. 2008-09-03.
  4. ^Qualls, Eric. 'BioShock Review (X360) at Xbox.about.com'. About.com. Retrieved 2007-11-04.

External links[edit]

Pipe Dream Game Mac
  • Pipe Mania at SpectrumComputing.co.uk
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Pipe_Mania&oldid=935325396'

Developed by
Assembly Line, The
Released
1991
Also For
Acorn 32-bit, Amiga, Amstrad CPC, Apple II, Apple IIgs, Arcade, Atari ST, BBC Micro, Commodore 64, DOS, Electron, Game Boy, Macintosh, NES, PC-88, PC-98, SAM Coupé, Sharp X68000, SNES, ZX Spectrum
Published by
Microsoft Corporation

Pacing
Real-Time
Genre
Puzzle
Gameplay
Falling Block Puzzle
Perspective
Side view
Visual
Fixed / Flip-screen
Interface
Point and Select

Description

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.
Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.
Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of 'Connect 4'.

Pipe dream game online

From Mobygames.com. Original Entry